First patch note

This is the start of the patch notes with the full content of the current version!
LOSTRIA
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PATCH NOTE
2 years ago
Version 2021.02.26
This is the start of patch notes! To not miss anything, we decided to present the entire current state of the project, which is a lot of information. But rest assured, the next patch notes will be much lighter!
General features
Game modes
While the main mode planned for Lostria will be Ranked Play, we've also implemented other modes for less competitive players who want to play more relaxed or just play with their group of friends.
Tutorial
The tutorial explains all the basics to new players by setting up a 10-point scripted game on the Snowy Plain map. The player controls humans and faces an AI controlling Quadris. In this tutorial, the player will learn the various elements of the interface, how to control the camera and its characters, what are the objectives of the game as well as various main game mechanics. Once the guided section is completed, the player is free. of his actions to finish the game.
Friendly game
Friendly mode allows you to play against a random person without bringing any ranking points into play. The type of game can be slightly customized through the options available for this game world. The game search will not look for players who want to play in the same mode with the same options but completely ignore their ranking.
Option 1 - Team power
5-point teams
10-point teams
Option 2 - Team building mode
Draft mode
Blind mode
Versus AI game
For players who want to play quietly in their corner without interacting with another person, an artificial intelligence is at their disposal. The AI will choose its faction and characters at random and take a predefined list of assets. The selection of characters and made sure to always be able to reach the point limit of the game.
Option 1 - Team power
5-point teams
10-point teams
Option 2 - Team building mode
Draft mode
Blind mode
Current artificial intelligence is functional but very basic. She does not use tactical assets and ignores objectives. Moreover, the action optimization algorithm seems to have some flaws. Various updates are planned but we are prioritizing games between players.
Ranked game
This is the main mode of Lostria and this is where the competitive games take place. Players initiate games in this mode in an attempt to climb the leaderboard. The ranked mode has no option, all games are done with 10-point teams with the team building mode in draft. This also allows new players to learn the game in friendly matches while unlocking enough characters to play in ranked matches.
The game search will try to limit the ranking gap between the players as much as possible. In the event that no part is found, the level difference is increased in proportion to the search time.
Custom game
Les joueurs peuvent créer des parties personnalisées qui sont accessible depuis la liste des parties personnalisées. Ces parties sont faite pour jouer avec des règles personnalisée, jouer avec des cartes personnalisées ou encore jouer plus facilement avec ses amis. De plus, le mode personnalisé permet d'avoir des spectateurs. Il n'y a pas de récompenses ni de progression de quêtes dans les parties personnalisées.
Option 1 - Game speed
Quick game (120 sec per round)
Slow game (240 sec per round)
Unlimited (time disabled)
Option 2 - Team power
5-point teams
10-point teams
Option 3 - Team building mode
Blind mode
Draft mode
Option 4 - Map selection
Random official map
Official map
Custom map
Practice mode
In practice mode, the player builds and controls both teams. Unlike other modes, here all characters are available, which allows players to test characters before purchasing them. The game will always be 10 points in draft mode with unlimited duration on a mao of your choice, personalized maos included. There are no rewards or quest progression in training matches.
Option 1 - Map selection
Random official map
Official map
Custom map
Mode restrictions
To start a 10 point blind game, the player must have 10 character points in at least one faction. Similarly, to be able to start a 10-point game in draft mode, the player must have 10 points in at least 3 factions. If the condition is not met, the player will not be able to launch the game search because he does not have enough characters to be able to play in the selected mode.
Team building
Each game begins with a team building phase. During this phase the players will choose their faction, tactical assets and characters, all adapting to fulfill the objectives of the map and counter the opponent's choices. Map, asset and character information can be accessed at any time during this phase so that players can better plan their strategies.
Power value
The characters have different power values used to balance the game. The power value of a team is the total of the power values of the characters in it. The games are played with teams with a power of 5 or 10 points depending on the game mode and the options chosen. The ranked games are 10 points and the game balance is adapted for the 10 point games.
Building in draft mode
Draft mode is Lostria's main team building mode, offering a better competitive quality. In this mode, the two players build their teams by making alternate choices. This allows to adapt to the choices of each one and to plan its strategy and to adapt it little by little over the construction of the teams.
Draft mode workflow

Player 2 bans one of the 4 factions or none

Player 1 chooses one of the 3 remaining factions

Player 2 chooses one of the 2 remaining factions

Player 1 selects his 3 tactical assets

Player 2 selects his 3 tactical assets

Player 1 chooses his first character

Player 2 chooses its first characters

Alternating character selection until the teams are complete

Launch of the combat phase

Each stage of the draft is limited to 60 seconds. If the player has not validated his choices before the end of the time, they will be completed randomly and the next step begins. In the cell of a personalized game, this time can be doubled or deleted.
Building in blind mode
The blind mode allows you to start games more quickly and not to be limited in your choices other than by your collection. In this mode, both players build their teams at the same time and the opponent's choices are not visible. You can make the same choices as your opponent.
Blind mode workflow

The player chooses one of the 4 factions

The player selects his 3 tactical assets

The player selects his characters

The player locks his choices

As long as the choices are not locked, the player can go back to a previous step to modify it. The player has a total of 180 seconds to build his team, double or even unlimited in personalized mode depending on the options. Once the time limit is exceeded, the team is randomly completed with the available choices. In order to save time, it is possible to load a pre-built team if it matches the criteria of the game. The loaded team can still be changed before locking the choices.
Prebuilt teams
In the character collection menu, there is also a list of pre-built teams. The player can, from this list, create new pre-built teams. These teams can be loaded into blind mode games to greatly speed up the team building phase. The number of pre-built teams is limited to 9.
Game workflow
A game of Lostria is a strategic online battle between two players.
Mode choice
To play a game of Lostria, a player must first choose which game mode they want to play and with which options. Once his choice is made, the player can start the game search. A waiting message will then be displayed with the possibility of canceling the search. As soon as an opponent is found, the game begins.
Map choice
If the map has not already been chosen in the game options, it will be chosen randomly when creating the game. Map information can be obtained at any time during the team building phase that follows immediately after.
Team building
The first phase of a game of Lostria is the creation of player teams. At the start of each game the players will build their teams to adapt to the map and their opponent using characters from their respective collection.
Deployment
The combat will begin soon, all that remains is to place the characters on the map during a deployment phase common to both players. The player selects his characters one by one and places them in his deployment zone indicated by a blue highlight. As long as the deployment phase is in progress, the player can freely change the placement of his characters. During deployment, the opponent's characters are invisible.
Players have 120 seconds to place their characters. Once the time limit is reached, unplaced characters will be placed randomly. Depending on the options during a custom game, the time can go up to 240 seconds or be unlimited, in which cell you have to wait until both players have pressed the Ready button.
Player turns
From there, the game continues turn-based starting with player 1. On their turn, the player can freely control their characters within the limits of their individual movement points and skill points. The characters can be controlled in any order and it is possible to revert to a character already played if he still has possible actions. These movement points (MP) and skill points (SP) are fully restored each turn, so there is no point in saving them.
When a player has no more interesting action to take, he may end his turn. Likewise, if the 120 seconds of the lap time have elapsed, the lap ends on its own. The turn time is influenced by the options for custom games to be 240 seconds or unlimited. The turns of the players will follow one another in this way until the game ends.
In addition to the characters, from the 2nd turn of player 2, the use of tactical assets is unlocked. From this moment, during his turn of play, the player can activate one of his tactical assets. Each player can only use one asset per game, so you have to choose which one to play and when to get the most out of it.
Victory points
Victory points are used to determine the winner of a game. These points can be obtained in several ways, from eliminating enemy characters or completing the objectives of the map. The presence of this victory point mechanic makes it possible to have richer games than simply eliminating the opponent's team.
ELIMINATION
Eliminating an enemy or neutral character earns victory points equal to their power rating.
FLAGS
Destroying an enemy flag is worth 13 victory points.
CRYSTALS
Starting the turn with at least one character next to a crystal is worth 2 victory points.
RELICS
Finishing the turn on a relic removes it from the map and is worth 3 victory points.
During the game, the list of map objectives can be analyzed at the top of the screen, as can the progress of each player's victory points. An overview of one of the objectives provides its main information.
Game end
A game of Lostria can last a maximum of 30 minutes and can be ended in several ways. The player can therefore win with the strategy that pleases him best, whether it be through better management of objectives or a massacre of his opponent's team. Here is the list of conditions that can end a game.
VICTORY POINTS
The first player to reach 30 victory points wins the game.
ANNIHILATION
Eliminating all the opponent's characters wins the game.
SEVENTH ROUND
At the end of the seventh round, the player with the most victory points wins the game.
In the event of a tie, both players are currently considered the losers. However, this does not cause a loss of ranking points in the cell of a ranked game.
Rewards
When the game is over, the result screen is displayed with the list of rewards obtained. These rewards. These rewards may vary depending on the game mode and the outcome of the game.
Gold
Each win in Friendly, Ranked, or AI modes earns 20 Gold.
Ranking
Gain or loss of 5 ranking points depending on the ranked game result.
Quests
Quests progress at the end of each game in Friendly, Ranked, or Against AI mode.
Mastery
Played faction mastery points are earned each game in Friendly, Ranked, and AI modes.
Systems
Hit points
A character has life points. When the character receives damage his hit points drop by the same amount. When a character reaches 0 points of view or less he dies and is removed from the map, making room for the characters still alive. In addition, it is possible to heal characters with healing skills. However, it is not possible to exceed the target's maximum hit points, any exceeding will be ignored.
The characters are not immune to damage from their allies, the player must be careful not to attack his characters. Likewise, it is quite possible to heal an enemy.
Shield points
A character can receive shield points. These shield points absorb any damage the character takes for a 1:1 ration. There is no limit to the amount of shield points a character can receive, but they disappear at the start of the player's turn who gave the shield points.
There is a certain type of damage that ignores shield points and attacks health points directly. In this cell the life points are lost as if the character had no shield points and dies when he reaches 0 life points, even if he still has shield points.
Size category
Each character has a size category. This value determines the number of spaces the character takes on the map. The categories present in the game are currently 1, 2 and 3, which respectively represent 1, 7 and 19 cells arranged in a circle.
Skills whose effect covers multiple cells only affect each character hit once, even if the character is on more than one of the hit cells. Likewise, if a large character is on several cells with the same effect, he is affected only once by this effect.
Pushing a character
Certain skills allow you to push characters hit by a certain number of cells, either to push them back or to attract them. A jostled character moves in a straight line on the map until reaching the indicated number of cells or meeting an obstacle. The distance of the pushover is affected by the character's stability factor. For example, a character with a stability of 0.5 who is jostled by 10 cells will ultimately only be jostled by 5 cells.
Effects
Both characters and tiles can receive effects, either in their initial state or through a skill. An effect is an element which attaches to its target and causes various events according to its specificities. The effects can have an unlimited or temporary duration, in the second cell the temporality is determined in number of turns and disappears once the turns have passed.
Although a target can receive several different types of effects, identical effects do not stack. If a character or cell receives an effect that he or she already has, it will be reset and the new effect will not be added. There are also cumulative effects as stated in their respective descriptions.
Traps
A trap is a cell effect invisible to the opponent and which is triggered when a character, ally or enemy, walks on the latter's trigger zone.
Camouflage
A camouflaged character is invisible to the opposing player but is not immune to damage. It is quite possible to attempt an attack in the void to try to hit a stealthy character. A camouflaged character is temporarily revealed if he is hit by a skill. Likewise, if during a movement the moving character collides with a camouflaged character, the movement is interrupted and the camouflaged character is revealed for that turn. In addition, some skill reveals the user's position and some stealth skill ends when the stealth character launches an attack. A revealed character will return to the stealth state upon completion of the turn or after making a move.
There are several ways for a character to become camouflaged, whether through a skill or an effect. Tall grass for example has the effect of giving the camouflaged effect to characters of size category 1 entering the cell and removing this effect when the character leaves the cell.
Summons
Some skills allow you to summon characters. A summoned character can be immediately controlled by the player. Some summons are limited in number while others disappear after a certain number of turns. When a summoner dies, all of their summons die with them.
Active or passive character
The characters that the player can control are active characters and are present in the list of characters that the player has on his team. Passive characters are characters without any abilities and who are not represented in the player's list, even if they are part of his team. In addition, certain effects take this difference into account, for example the crystals which give victory points only if the character in his zone is an active type character.
Off-map state
Some characters can go into an off-map state. When a character is in this state he is totally isolated and is in no way affected by what is happening on the map, even if the position is the same. Being off the map does not prevent the character from moving and even allows characters to be on the same cells. In addition, an off-map character is not visible to the opponent and his position cannot be revealed.
Special properties
Some characters can have special properties that can vary how they work in the game. For example, there is the Always Visible property which prevents the character from being camouflaged or the Immobile property which prevents the character from being jostled or from gaining points. movement.
Summary of events
Lostria is a pure strategy game. Therefore, in order not to force the players to be careful not to miss a stealthy movement from one bush to another, a bar summarizing all the events of the game is at the bottom of the screen. Information on an event can be accessed by hovering over the associated icon. In addition, it is possible to obtain the location of the event by clicking on it.
Recap and camouflaged characters
Le récapitulatif ne donne aucune information supplémentaire à ce que le joueur peut voir par lui-même. La localisation d'un événement prend donc en compte que le personnage est camouflé et n'indiquera pas sa position. Dans le cas d'un déplacement, l'indicateur montrera la zone des positions possible.
Cumulative events
Events from identical sources are cumulated in order to gain readability in the summary bar. For example a character who moves 2 cells, then 3 cells, then ink 2 cells, without any other intermediate action will be presented as a displacement of 7 cells. Another example would be the effects of boxes, like the Flaming Terrain which, at each change of turn, presents only one event which brings together all the affected characters.
Presentation of the teams
During the transition between team building and confrontation, a screen presenting the players and their teams is displayed.On this screen players can see the ranking of each, their avatars and usernames as well as the composition of each team and the corresponding faction mastery level. In addition, a small random sentence presenting aspects of the universe of Lostria or game tips is present at the bottom of the screen.
The players
Lostria Account
Login via Steam
In order to make the game as easy as possible, a new player's Lostria account is automatically created when they log in for the first time using Steam data as an identifier. The data of the Lostria account is therefore linked to the player's Steam account. the player will see their Steam avatar and username in their in-game player profile. This also allows the player to be able to continue their progress from any machine as long as they are logged in with their Steam account.
Initial values
When creating a new account, the player will not start with anything. He will have everything he needs to start his adventure on Lostria.
General informations

Mastery levels

0

Ranking

750 pts

Gold

200

Krystal

0
Collection

Humans

Tark, Jhon,
Aria, Keros

Quadris

Ruko, Rakar,
Alar

Epotykias

Meline, Tora,
Balia

Dragons

Laghoro,
Mahag
Quests

Daily

Humans, Quadris,
Dragons, Epotykias

Event

Première victoire
Ranking system
Lostria being a game oriented on competition between players, it is therefore essential to have a ranking system. We have based ourselves on a fairly common system so that the progression remains clear and pleasant.
Rank progression
A new player starts with 750 ranking points, which will be displayed as Bronze III (50 pts). To vary this value, the player must participate in ranked games in order to gain as much as possible. Winning a ranked game earns the player 5 points while losing a game reduces the player's ranking by 5 points. The games ending in a tie do not affect the ranking of the players.
Leagues
For more visibility in the progression of the players and to have a more pleasant display, a system of leagues is set up. Offering a scalable display in relation to the player's ranking.
HELL
0 and lower
WOOD
0 ~ 499
BRONZE
500 ~ 999
SILVER
1000 ~ 1499
GOLD
1500 ~ 1999
PLATINUM
2000 ~ 2499
DIAMOND
2500 ~ 2999
MASTER
3000 and higher
LEGEND
top 100 of the 3500 and higher
In addition, the ranks from WOOD to DIAMOND are subdivided into 5 divisions, each representing a 100 point level, which are indicated with Roman numerals: I, II, III, IV and V.
Rewards
The current version does not offer much reward. The player's profile is updated to add a frame representing the player's ranking. In addition, the current rank is displayed on the Discord member mao with the !rank command. In the future, a reward system per season will be implemented.
Mastery Levels
Progression
For each game played, the player will earn experience points for the faction he used. A victory is worth 10 points while a loss is worth 5. When enough experience is gained, the level of mastery increases. The experience needed to level up increases with each level with the following formula: nextLvExp = Lv * 10.
Rewards
Every 10 mastery levels of a faction, the display of that faction's mastery level changes. Additionally, when introducing teams at the start of the game, the mastery level is also displayed as a decoration for the players' teams.
Collection
The player has a collection that he can observe in the collection menu of the game. The collection is all the unlockable content that the player can obtain little by little. In this collection is the list of characters and alternate team appearances. In addition, a player's pre-built teams are also included in their collection.
Store
The store is where the player goes to add characters or other in-game content to their collection. He will be able to obtain various items using the money won during his games or with real money to unlock more content. Note that real money does not impact the course of games of Lostria.
Types of currencies
Gold is virtual money that a player receives for winning games and completing quests. This Gold is mainly used to unlock new characters through the store. There is also the Krystal, a currency that is obtained with real money and which is mainly used to unlock aesthetic content or other various bonuses that do not impact the player's abilities in his games.
Store inventory
The store contains all the characters that the player does not yet own for a price proportional to their power value. Access to alternative appearances has been disabled for the time being.
Quests
A quest system is present in the game to encourage players to play a few games regularly and to reward him if he does. Completing a quest allows the player to obtain Gold, the amount of which depends on the difficulty of the quest.
Daily quests
Each day, players receive a new daily quest and a raise point for a maximum of 5 quests and 3 raise points. The quest received is defined randomly but it is not possible to have the same quest twice at the same time. The recovery points are used to replace a quest with another random one. In addition, if a player is absent for several days, he will receive a quantity of quests and recovery points equivalent to the number of days missed without exceeding their maximum.
HUMANS
50 Or
Win 3 games with Humans
QUADRIS
50 Or
Win 3 games with Quadris
EPOTYKIAS
50 Or
Win 3 games with Epotykias
DRAGONS
50 Or
Win 3 games with Dragons
HUMANS DOMINATION
100 Or
Win 7 games with Humains
QUADRIS DOMINATION
100 Or
Win 7 games with Quadris
EPOTYKIAS DOMINATION
100 Or
Win 7 games with Epotykias
DRAGONS DOMINATION
100 Or
Win 7 games with Dragons
5 VICTORIES
50 Or
Win 5 games
TOTAL DOMINATION
150 Or
Win 10 games
ANNIHILATION
50 Or
Win 3 games by annihilation
CONTROL
50 Or
Win 3 games by reaching 30 victory points
SERIAL KILLER
50 Or
Eliminate 20 enemy characters
DESTRUCTION
50 Or
Destroy 5 objectives
Event quests
Event quests are in a separate section from Daily Quests and are only received on certain occasions and cannot be re-rolled.
FIRST VICTORY
100 Or
Win 1 game
Obtained when creating an account
DEMO
100 Or
Win 1 game
(repeatable)
Obtained in the demo version of the project
Game history
From his profile, the player can at any time see the summary of his last ten games by accessing his history of the games played.
Game content
Factions
Four factions are playable, each representing one of the dominant species in the world of Lostria. When creating a team, the player must first choose one of them, which limits the composition of a team to characters belonging to the chosen faction.
HUMANS
QUADRIS
EPOTYKIAS
DRAGONS
Tactical skills
Tactical skills are powerful skills that the player chooses in addition to their characters, although the player chooses three, only one can be used in the game. Neutral assets can be used by all factions, while faction assets can only be used by that faction.
INVISIBILITY
NEUTRAL
The targeted character becomes invisible and gains 2 MP until he uses an attack ability.
MP UP
NEUTRAL
The target gains 5 MP for this turn only.
SP UP
NEUTRAL
The target gains 4 SP for this turn only.
SCAN
NEUTRAL
Reveal all the characters and traps hidden in the target area.
PROTECTION
NEUTRAL
The target gains 100 shield points and heals for 50 HP.
SHIELD GRENADE
HUMANS
All characters in the target area receive 200 shield points.
BERSERK
QUADRIS
Target ally character gains double damage and MP for this turn and loses 100 HP at end of turn.
SPIRIT SUMMON
EPOTYKIAS
Summon a higher spirit at the target position.
METEOR
DRAGONS
Deals 80 damage to all characters in the target area.
Effects
There are many effects that can be applied to characters and cells in the game and most of them are exclusive to a particular character. There is also a list of effects independent to the characters or which can be used by several characters, we will start by presenting this list to you.
Effects targeting characters
Paralyzed
Effect
Target : Character
Duration: 1 round
that character's maximum skill points are reduced by 1.
This effect is cumulative if it comes from different sources.
Frozen
Effect
Target : Character
Duration: 1 round
that character's maximum movement points are reduced by 2.
This effect is cumulative if it comes from different sources.
Unbalanced
Effect
Target : Character
Duration: 1 round
that character's maximum movement points are reduced by 2.
This effect is cumulative if it comes from different sources.
Invisible
Effect
Target : Character
Duration: unlimited
The character gains 2 movement points maximum and becomes invisible to the opponent. The effect ends when the character performs an attack.
Camouflaged
Effect
Target : Character
Duration: unlimited
The character is not visible to the opponent.
This effect is currently gained and lost through the Tall Grass and Shadow Fog area effects.
Spotted
Effect
Target : Character
Duration: 1 round
Cancels the Camouflaged, Invisible and other effects that hide the character's presence for one turn.
Effects targeting cells
Tall grass
Effect
Target : Cell
Duration: unlimited
A size 1 category character who arrives on this cell gets the Camouflaged effect. The Camouflaged effect is lost when the character leaves the cell.
Flaming ground
Effect
Target : Cell
Duration: 1 round
Inflicts 10 points of damage to characters entering the cell.
At the start of a player's turn, inflict 10 damage to that player's character in the cell.
If the effect is on a cell with the High Grass effect, the duration of the effect is extended by one turn. In addition, each turn the effect will spread to other adjacent cells with the High Grass effect that do not have the Flaming Land effect. After 1 turn, the High Grass effect is removed from the box.
Electric arc
Effect
Target : Cell
Duration: unlimited
Inflicts 15 points of damage to characters entering the cell.
At the start of a player's turn, deal 15 damage to that player's character in the cell.
Crystal aura
Effect
Target : Cell
Duration: unlimited
At the start of a player's turn, give that player 2 victory points if one of his characters is in the area. Connected cells with this effect only give points once per turn.
Relic
Effect
Target : Cell
Duration: unlimited
At the end of a player's turn, gives the player 3 victory points and disappears if an active player character is on the cell.
Frozen water
Effect
Target : Cell
Duration: unlimited
Characters can walk on frozen water cells.
Characters
The playable characters of Lostria each belong to one of the game's factions. A character has a story, characteristics, skills and various other properties. In addition to playable characters, there are also neutral elements like trees, rocks, and objectives which are also counted as characters in their operation.
Humans
KARL
STORY
One of the most famous commanders of the human army and an expert in the hunt for magical creatures, he currently leads the expedition to the draconic continent.
CATEGORY
short range
high damage
resistant
CHARACTERISTICS
power

3

vitality

300

mobility

5

skills

7

size

1

propulsion

0.7

SKILLS
Mana pistol

3

Range : 1 ~ 6
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage.
Mana sword

4

Range : 1 ~ 1
Circular
Area : 2 cells
Requires line of sight
Reveals the user
Deals 80 damage.
ALOG
STORY
Alog is part of the new generation of biodroid and is the first to have great firepower. He is taken on the expedition to the Draconic Continent to test his effectiveness.
CATEGORY
long range
high damage
special ability
CHARACTERISTICS
power

2

vitality

240

mobility

5

skills

6

size

2

propulsion

0.4

SKILLS
Laser

4

Range : 2 ~ 10
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage.
Overload

5

Range : 0
Area : 1 cell
Applies the Overloaded effect.
Cannot be used if the character has the Overloaded effect.
Ultralaser

6

Range : 2 ~ 10
Linear
Area : rayon
(1 ~ 9 cells)
Does not require line of sight
Reveals the user
Deals 120 damage.
Can only be used if the character has the Overloaded effect.
Overloaded
Effect
Target : Character
Duration: 2 rounds
Replaces Overload skill with Ultralaser skill.
TARK
STORY
Tark is a renowned sergeant who has participated in numerous missions. He loves to recount his exploits in an exaggerated and comical way to improve the morale of the troops.
CATEGORY
short range
slow
high damage
CHARACTERISTICS
power

2

vitality

200

mobility

3

skills

6

size

1

propulsion

0.7

SKILLS
Grenade

5

Range : 1 ~ 5
Circular
Area : 19 cells
Requires line of sight
Reveals the user
Deals 50 damage.
Inferno

6

Range : 1 ~ 1
Linear
Area : 11 cells
Requires line of sight
Reveals the user
Deals 100 damage.
ARIA
STORY
Veteran soldier of Karl's squad. Take part in the expedition to the draconic continent.
CATEGORY
melee
resistant
special capacity
CHARACTERISTICS
power

1

vitality

200

mobility

4

skills

6

size

1

propulsion

0.7

SKILLS
Mana sword

4

Range : 1 ~ 1
Circular
Area : 2 cells
Requires line of sight
Reveals the user
Deals 40 damage.
Protective aura
Passive
Passive skill
Duration: unlimited
If Aria did not attack during the turn, she and the allies in contact gain 50 shield points.
JHON
STORY
A young soldier from a noble family, he joined the army in search of glory and honor.
CATEGORY
short range
CHARACTERISTICS
power

1

vitality

160

mobility

4

skills

6

size

1

propulsion

0.7

SKILLS
Rapid fire

2

Range : 1 ~ 6
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 20 damage.
KEROS
STORY
Petit robot doté d’une grande vitesse, il est conçu pour explorer le terrain et prendre des position avancée rapidement.
CATEGORY
melee
fast
CARACTERISTICS
power

1

vitality

120

mobility

5

skills

6

size

1

propulsion

1.0

SPECIAL CHARACTERISTICS
Does not block lines of sight
SKILLS
Attack

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 20 damage.
Charge

3

Range : 1 ~ 8
Linear
Area : rayon
(1~8 cells)
Does not require line of sight
Reveals the user
Deals 10 damage and moves to target position.
DAN
CATEGORY
long range
resistant
CHARACTERISTICS
power

3

vitality

250

mobility

4

skills

7

size

1

propulsion

0.7

SKILLS
Heavy sniper

6

Range : 1 ~ 10
Circular
Area : 7 cells
Requires line of sight
Reveals the user
Deals 60 damage.
KELON
CATEGORY
medium range
resistant
special capacity
CHARACTERISTICS
power

3

vitality

400

mobility

3

skills

6

size

3

propulsion

0.1

SKILLS
Explosion

4

Range : 5 ~ 7
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 40 damage.
Protection grenade

6

Range : 0 ~ 7
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Grants 70 shield points.
SHERIS
CATEGORY
long range
CHARACTERISTICS
power

2

vitality

200

mobility

4

skills

6

size

1

propulsion

0.7

SKILLS
Sniper

4

Range : 1 ~ 12
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 45 damage.
Scan

3

Range : 1 ~ 12
Circular
Area : 19 cells
Does not require line of sight
Reveals the characters and traps in the area.
ASPID
CATEGORY
melee
resistant
special capacity
CHARACTERISTICS
power

2

vitality

240

mobility

4

skills

6

size

2

propulsion

0.4

SKILLS
Headbutt

4

Range : 2 ~ 2
Linear
Area : 15 cell
Requires line of sight
Reveals the user
Deals 20 damage and and pushes up to 6 cells.
Energy wall

5

Range : 2 ~ 4
Linear
Area : 15 cells
Does not require line of sight
Reveals the user
Aspid gains 40 shield points.
Applies the Wall Generator effect to the cells.
Wall generator
Effect
Target : Cell
Duration: 1 round
At the end of the turn, give 10 shield points or summon an Energy Wall if the space is free.
ALICE
CATEGORY
short range
special capacity
CHARACTERISTICS
power

1

vitality

160

mobility

4

skills

7

size

1

propulsion

0.7

SKILLS
Pistol shot

3

Range : 1 ~ 6
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 15 damage.
Protection shot

4

Range : 1 ~ 6
Circular
Area : 1 cell
Requires line of sight
Grants 50 shield points.
TOM
CATEGORY
medium range
CHARACTERISTICS
power

1

vitality

160

mobility

4

skills

6

size

1

propulsion

0.7

SKILLS
Cannon

5

Range : 1 ~ 9
Circular
Area : 7 cell
Requires line of sight
Reveals the user
Deals 30 damage.
SUMMON: ENERGY WALL
CHARACTERISTICS
power

0

vitality

40

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
Disappears after 1 turn
Quadris
HEIROS
STORY
Originally the leader of one of the three great Quadri tribes, he united the Quadri tribes to resist human invasion. He introduced the use of war equipment and intensive combat training. He allowed the first victory against humans.
CATEGORY
melee
fast
high damage
CHARACTERISTICS
power

3

vitality

180

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Sword strike

3

Range : 1 ~ 1
Circular
Area : 2 cells
Requires line of sight
Reveals the user
Deals 80 damage.
Sharp jump

4

Range : 0 ~ 6
Circular
Area : 7 cells
Does not require line of sight
Reveals the user
Deals 50 damage and moves to target position.
RAKAR
STORY
Younger brother of Levar, he lived in human slavery for years. He has developed exceptional musculature, even for a Quadris during these years of hard work. He was released during the first Quadris victory.
CATEGORY
melee
high damage
CHARACTERISTICS
power

2

vitality

150

mobility

5

skills

6

size

1

propulsion

1.0

SKILLS
Attack

4

Range : 1 ~ 1
Linear
Area : 6 cells
Requires line of sight
Reveals the user
Deals 100 damage.
Guillotine

6

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 150 damage.
RUKO
STORY
He learned the basics of martial arts by observing humans and developed his own style more suited to the Quadris. Since then he has been looking for powerful opponents to improve his art.
CATEGORY
melee
fast
special capacity
CHARACTERISTICS
power

2

vitality

120

mobility

6

skills

7

size

1

propulsion

1.0

SKILLS
Attack

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage.
Push

2

Range : 1 ~ 1
Linear
Area : 1 cell
Requires line of sight
Reveals the user
Push the target up to 8 cells.
Jump

2

Range : 1 ~ 4
Circular
Area : 1 cell
Does not require line of sight
Moves to the target position.
SROK
STORY
A young warrior from a small tribe, Srok participated in the fight led by Heiros and made a significant contribution to the first victory against the Humans.
CATEGORY
melee
high damage
special capacity
CHARACTERISTICS
power

2

vitality

120

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Slash

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage and applies the Bleed effect.
Dash

4

Range : 1 ~ 6
Linear
Area : rayon
(2~7 cells)
Does not require line of sight
Reveals the user
Deals 40 damage, applies the Bleed effect, and moves to the target position.
Saignement
Effect
Target : Character
Duration: 3 rounds
Deals 20 damage at the start of the turn.
This effect is cumulative.
UWERL
STORY
Future chief of the great tribes of the south of the continent. Unlike the other Quadris, Uwerl places more emphasis on weapon development than training warriors.
CATEGORY
long range
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Shoot

3

Range : 1 ~ 12
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 35 damage.
Rain of arrows

4

Range : 1 ~ 8
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 30 damage.
Recoil arrow

4

Range : 1 ~ 8
Linear
Area : 1 cell
Requires line of sight
Reveals the user
Deals 10 damage and pushes the target up to 6 cells.
ALAR
STORY
Young warrior, his relatives have been killed by humans, he only wants revenge.
CATEGORY
melee
fast
CHARACTERISTICS
power

1

vitality

80

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Attack

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 35 damage.
Jump

4

Range : 1 ~ 3
Circular
Area : 1 cell
Does not require line of sight
Moves to the target position.
LEVAR
CATEGORY
melee
resistant
special capacity
CHARACTERISTICS
power

3

vitality

300

mobility

5

skills

7

size

1

propulsion

0.8

SKILLS
Hammer blow

3

Range : 1 ~ 1
Linear
Area : 3 cells
Requires line of sight
Reveals the user
Deals 40 damage and pushes up to 16 cells.
Crushing jump

4

Range : 0 ~ 5
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 20 damage, applies the Unbalanced effect, and moves to the target position.
GROM
CATEGORY
long range
high damage
CHARACTERISTICS
power

3

vitality

160

mobility

6

skills

7

size

1

propulsion

1.0

SKILLS
Javelin

6

Range : 1 ~ 10
Linear
Area : rayon
(1 ~ 10 cells)
Does not require line of sight
Reveals the user
Deals 120 damage.
SYVA
CATEGORY
melee
fast
high damage
CHARACTERISTICS
power

2

vitality

120

mobility

7

skills

6

size

1

propulsion

1.0

SKILLS
Fast attack

2

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage.
Fast dash

2

Range : 1 ~ 6
Linear
Area : rayon
(7~11 cells)
Does not require line of sight
Reveals the user
Deals 40 damage and moves to target position.
TESS
CATEGORY
melee
fast
special capacity
CHARACTERISTICS
power

2

vitality

120

mobility

6

skills

7

size

1

propulsion

1.0

SKILLS
Attack

3

Range : 1 ~ 3
Circular
Area : 1 cell
Does not require line of sight
Reveals the user
Deals 40 damage.
Jump

2

Range : 1 ~ 4
Circular
Area : 1 cell
Does not require line of sight
Moves to the target position.
Grab

3

Range : 1 ~ 8
Linear
Area : 1 cell
Requires line of sight
Reveals the user
Pull the target up to 8 cells.
NOL
CATEGORY
melee
special capacity
CHARACTERISTICS
power

1

vitality

100

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Attack

3

Range : 1 ~ 1
Linear
Area : 4 cells
Requires line of sight
Reveals the user
Deals 30 damage.
Whirling blow

4

Range : 0
Area : 6 cells
Reveals the user
Push the target up to 4 cells.
TRUS
CATEGORY
short range
special capacity
CHARACTERISTICS
power

1

vitality

80

mobility

7

skills

7

size

1

propulsion

1.0

SKILLS
Boomerang

3

Range : 1 ~ 10
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 25 damage.
Camouflage

4

Range : 0
Area : 1 cell
Apply the Invisible effect.
Epotykias
SANDRA
STORY
Sandra is a fire mage with great power. She is an example to most young mages.
CATEGORY
long range
high damage
special capacity
CHARACTERISTICS
power

3

vitality

140

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Fire ball

3

Range : 1 ~ 12
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 50 damage.
Conflagration

4

Range : 1 ~ 9
Circular
Area : 19 cells
Requires line of sight
Reveals the user
Inflicts 20 damage and applies the Flaming Terrain effect.
Summon: Fire Spirit

3

Range : 1 ~ 5
Circular
Area : 1 cell
Requires line of sight
Summons a Fire Spirit for a maximum of 1.
MISTY
STORY
Despite her young age, Misty possesses powers rivaling the greatest mages of the Epotykias kingdom.
CATEGORY
long range
special capacity
CHARACTERISTICS
power

3

vitality

140

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Wind blade

3

Range : 1 ~ 12
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 35 damage.
Tornado

3

Range : 1 ~ 10
Circular
Area : 13 cells
Requires line of sight
Reveals the user
Deals 30 damage and knocks characters 6 cells away from the target position.
Summon: Wind Spirit

3

Range : 1 ~ 5
Circular
Area : 1 cell
Requires line of sight
Summons a Wind Spirit for a maximum of 1.
MELINE
STORY
Gifted in infiltration, she often goes into human territory. Life apart from other Epotykias due to its unstable character.
CATEGORY
melee
high damage
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

5

skills

6

size

1

propulsion

1.0

SKILLS
Dague

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 40 damage that ignores shield points.
Shadow veil

6

Range : 0
Area : 1 cell
Applies the Invisible effect.
Target

6

Range : 1 ~ 9
Circular
Area : 1 cell
Does not require line of sight
Applies Meline's Target effect.
Meline's Target
Effect
Target : Character
Duration: 1 round
The damage taken from Meline is doubled.
Talys
STORY
Talys is able to condense and freeze moisture in the air. His ice arrows give off icy air that can freeze his target. She has a strong hatred towards Humans and frequently participates in border fights against them.
CATEGORY
long range
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Frosty Arrow

3

Range : 1 ~ 15
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 30 damage and applies the Frozen effect.
Blizzard

4

Range : 0 ~ 15
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 10 damage and applies the Frozen effect.
TORA
STORY
A young, battle-loving lightning mage, she participates in many battles for the ecstasy of combat.
CATEGORY
medium range
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Lightning strike

3

Range : 1 ~ 10
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 30 damage and applies the Paralyzed effect.
Summon: Electric Orb

2

Range : 1 ~ 10
Circular
Area : 1 cell
Does not require line of sight
Summons an Electric Orb.
MAI
STORY
One of the few Epotykias to have healing abilities. She is overprotected by other Epotykias and has no close combat experience, focusing only on healing.
CATEGORY
special capacity
CHARACTERISTICS
power

1

vitality

80

mobility

5

skills

6

size

1

propulsion

1.0

SKILLS
Heal

5

Range : 0 ~ 8
Circular
Area : 1 cell
Requires line of sight
Heals 30 health and grants 30 shield points.
TIANA
CATEGORY
melee
resistant
special capacity
CHARACTERISTICS
power

3

vitality

200

mobility

5

skills

7

size

1

propulsion

0.8

SKILLS
Sword strike

4

Range : 1 ~ 1
Circular
Area : 2 cells
Requires line of sight
Reveals the user
Deals 60 damage.
Stone shield

3

Range : 0 ~ 8
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Grants 40 shield points.
Summon: Stone Spirit

4

Range : 2 ~ 5
Circular
Area : 1 cell
Requires line of sight
Summons a Stone Spirit for a maximum of 1.
Aganis
CATEGORY
medium range
high damage
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Explosion

4

Range : 1 ~ 10
Circular
Area : 7 cells
Requires line of sight
Reveals the user
Deals 50 damage.
Explosive mine

3

Range : 1 ~ 10
Circular
Area : 1 cell
Does not require line of sight
Applies the Explosive Mine effect to the cell.
Explosive mine
Effect
Target : Cell
Duration: unlimited
When a character goes to 1 cell or less, triggers the trap and removes it from the map.
When triggered, Inflicts 20 (plus 10 per turn passed) points of damage in an area of 19 cells.
LORA
CATEGORY
melee
resistant
special capacity
CHARACTERISTICS
power

2

vitality

150

mobility

6

skills

7

size

1

propulsion

1.0

SKILLS
Ice sword

3

Range : 1 ~ 1
Circular
Area : 2 cells
Requires line of sight
Reveals the user
Deals 20 damage and applies the Frozen effect.
Spécial

4

Range : 0
Area : 37 cells
Reveals the user
Lora gains 50 shield points.
Deals 10 damage and applies the Frozen effect to other characters as well as the Frozen Ground effect to cells.
Applies the Ice Formation effect to the spaces on the edge of the skill.
Fronzen ground
Effect
Target : Cell
Duration: 1 round
Characters cannot use a movement skill from this cell.
Formation de glace
Effect
Target : Cell
Duration: 1 round
At the end of the turn, inflicts 20 points of damage and summons an Ice Peak if the space is free.
NORIA
CATEGORY
medium range
special capacity
CHARACTERISTICS
power

2

vitality

100

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Shadow attack

3

Range : 1 ~ 10
Circular
Area : 1 cell
Does not require line of sight
Deals 20 damage.
Shadow area

4

Range : 1 ~ 15
Circular
Area : 42 cells
Does not require line of sight
Applies the Shadow Fog effect.
Shadow Fog
Effect
Target : Cell
Duration: 1 round
Grants the Camouflaged effect to size 1 ally characters in the area. The Camouflaged effect is removed if the character leaves the area or when this effect ends.
RURY
CATEGORY
melee
fast
special capacity
CHARACTERISTICS
power

2

vitality

140

mobility

6

skills

7

size

1

propulsion

1.0

SKILLS
Attack

4

Range : 1 ~ 1
Linear
Area : 5 cells
Requires line of sight
Reveals the user
Inflige 30 points de dégâts et applique l'effet Paralysé.
Electric dash

3

Range : 1 ~ 8
Linear
Area : rayon
(1 ~ 8 cells)
Does not require line of sight
Reveals the user
Deals 10 damage and moves to the target position.
Summons an Electric Orb at Rury's initial position.
Electric aura
Passive
Passive skill
Duration: unlimited
When Rury is aligned within 10 cells or less of an Electric Orb, the intermediate cells receive the Electric Arc effect. When the characters are no longer aligned, the cells lose the Electric Arc effect.
At the end of the turn Rury gains 40 shield points if she is linked to one or more Electric Orbs.
BALIA
CATEGORY
medium range
special capacity
CHARACTERISTICS
power

1

vitality

80

mobility

5

skills

7

size

1

propulsion

1.0

SKILLS
Stone peak

3

Range : 1 ~ 10
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 15 damage.
Summon: Stone Pillar

2

Range : 1 ~ 10
Circular
Area : 1 cell
Does not require line of sight
Reveals the user
Summons a Stone Pillar.
Balia gagne 10 points de bouclier.
SUMMON: HIGHER SPIRIT
CHARACTERISTICS
power

0

vitality

100

mobility

4

skills

5

size

2

propulsion

1.0

SKILLS
Energy explosion

4

Range : 2 ~ 8
Circular
Area : 7 cells
Requires line of sight
Reveals the user
Deals 50 damage.
SUMMON: FIRE SPIRIT
CHARACTERISTICS
power

0

vitality

40

mobility

5

skills

5

size

1

propulsion

1.0

SKILLS
Fire ball

4

Range : 2 ~ 8
Circular
Area : 7 cells
Requires line of sight
Reveals the user
Inflicts 20 damage and applies the Flaming Terrain effect.
SUMMON: WIND SPIRIT
CHARACTERISTICS
power

0

vitality

10

mobility

8

skills

6

size

1

propulsion

1.0

SKILLS
Blow

3

Range : 1 ~ 1
Linear
Area : 1 cell
Requires line of sight
Reveals the user
pushes target up to 6 cells.
Support

6

Range : 0
Area : 1 cell
Gain 10 movement points for this turn.
SUMMON: STONE SPIRIT
CHARACTERISTICS
power

0

vitality

100

mobility

2

skills

6

size

2

propulsion

0.5

SKILLS
Summon: Stone Pillar

2

Range : 2 ~ 5
Circular
Area : 1 cell
Does not require line of sight
Summons a stone pillar.
SUMMON: ELECTRIC ORB
CHARACTERISTICS
power

3

vitality

20

mobility

-10

skills

0

size

1

propulsion

1.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
SKILLS
Electrical link
Passive
Passive skill
Duration: unlimited
When the Electric Orb is aligned within 10 cells or less of another Electric Orb, the intermediate cells receive the Electric Arc effect. When the characters are no longer aligned, the cells lose the Electric Arc effect.
SUMMON: STONE PILLAR
CHARACTERISTICS
power

0

vitality

80

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
Disappears after 2 turns
SUMMON: ICE PICK
CHARACTERISTICS
power

0

vitality

50

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
Disappears after 1 turn
Dragons
VAKTHARE
STORY
Powerful dragon with 3 heads allowing it to observe in all directions at the same time while multiplying attacks. This dragon is also the guardian of an ancient civilization hidden on the draconic continent.
CATEGORY
long range
high damage
CHARACTERISTICS
power

4

vitality

380

mobility

5

skills

9

size

3

propulsion

0.3

SKILLS
Shoot

3

Range : 3 ~ 12
Circular
Area : 7 cells
Does not require line of sight
Reveals the user
Deals 30 damage.
Breath

3

Range : 4 ~ 6
Linear
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 40 damage.
Bite

3

Range : 3 ~ 4
Circular
Area : 1 cell
Does not require line of sight
Reveals the user
Deals 70 damage.
MAHAG
STORY
This mystical dragon lives on the draconic continent. Thanks to these psychic abilities he is able to fire energy projectiles over great distances.
CATEGORY
long range
CHARACTERISTICS
power

2

vitality

180

mobility

5

skills

6

size

2

propulsion

0.5

SKILLS
Dragon ray

3

Range : 2 ~ 12
Circular
Area : 7 cells
Requires line of sight
Reveals the user
Deals 35 damage.
KROSSTEN
CATEGORY
melee
high damage
resistant
CHARACTERISTICS
power

4

vitality

450

mobility

5

skills

7

size

3

propulsion

0.3

SKILLS
Crushing

3

Range : 3 ~ 3
Linear
Area : 34 cells
Requires line of sight
Reveals the user
Deals 45 damage.
Stone scales

4

Range : 0
Area : 1 cell
Gain 100 shield points.
Destroyer
Passive
Passive skill
Duration: unlimited
The damage this character inflicts on characters of the Immobile category is doubled.
STARNTARES
CATEGORY
long range
slow
special capacity
CHARACTERISTICS
power

4

vitality

280

mobility

2

skills

7

size

3

propulsion

0.3

SKILLS
Meteor

6

Range : 6 ~ 20
Circular
Area : 37 cell
Does not require line of sight
Reveals the user
Inflicts 60 points of damage and summons a Meteor on the central cell if there are no more characters.
Inflicts 40 damage on the other 36 cells.
Apply the Flaming Terrain effect to the 6 cells around the central cell.
LAGHORO
CATEGORY
short range
high damage
resistant
CHARACTERISTICS
power

3

vitality

270

mobility

5

skills

7

size

2

propulsion

0.5

SKILLS
Flaming breath

6

Range : 2 ~ 2
Linear
Area : 30 cells
Does not require line of sight
Reveals the user
Inflicts 80 damage and applies the Flaming Terrain effect.
Being of flames
Passive
Passive skill
Duration: unlimited
Laghoro gains life instead of losing life through the Flaming Terrain effect. Any excess healing is converted into shield points.
ORKHAN
CATEGORY
medium range
special capacity
CHARACTERISTICS
power

3

vitality

270

mobility

5

skills

7

size

2

propulsion

0.5

SKILLS
Tornado

3

Range : 2 ~ 10
Circular
Area : 25 cells
Does not require line of sight
Reveals the user
Inflicts 20 damage and pulls characters 8 cells towards the target position.
Blow

4

Range : 2 ~ 8
Linear
Area : rayon
(6 ~ 24 cells)
Does not require line of sight
Reveals the user
Deals 30 damage and pushes for 8 cells.
SKRUGGIA
CATEGORY
melee
high damage
special capacity
CHARACTERISTICS
power

3

vitality

160

mobility

5

skills

6

size

2

propulsion

0.5

SKILLS
Bite

4

Range : 2 ~ 3
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 70 damage.
Dive into the shadows

6

Range : 0
Area : 1 cell
Gain the Shadowform effect.
Cannot be used if the character has the Shadowform effect.
Assassination

4

Range : 2 ~ 3
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Inflige 140 points de dégâts et perd l'effet Forme d'ombre.
Can only be used if the character has the Shadowform effect and its position allows it to spawn.
Shadowform
Effect
Target : Character
Duration: unlimited
The character goes off the map.
The skill Dive into the shadows is replaced by the skill Assassination.
FRYSTA
CATEGORY
medium range
resistant
special capacity
CHARACTERISTICS
power

3

vitality

250

mobility

5

skills

7

size

2

propulsion

0.5

SKILLS
Ice peaks

3

Range : 2 ~ 2
Linear
Area : 12 cells
Does not require line of sight
Reveals the user
Deals 45 damage and applies the Paralyzed effect.
Blizzard

4

Range : 0 ~ 8
Circular
Area : 37 cells
Does not require line of sight
Reveals the user
Deals 50 damage to other characters and applies the Frozen effect to them.
Frysta gains 30 shield points instead.
Ice scales
Passive
Capacité passive
Duration: unlimited
At the start of the turn, gain 20 shield points.
BLISKA
CATEGORY
melee
fast
special capacity
CHARACTERISTICS
power

3

vitality

200

mobility

5

skills

7

size

2

propulsion

0.5

SKILLS
Electric storm

4

Range : 0
Area : 54 cells
Reveals the user
Deals 70 damage and applies the Paralyzed effect.
Lightning jump

3

Range : 1 ~ 12
Linear
Area : rayon
(9 ~ 42 cells)
Does not require line of sight
Reveals the user
Deals 20 damage and moves to target position.
GRAVOR
CATEGORY
melee
special capacity
CHARACTERISTICS
power

2

vitality

200

mobility

5

skills

6

size

2

propulsion

0.5

SKILLS
Shock wave

3

Range : 2 ~ 2
Linear
Area : 10 cells
Requires line of sight
Reveals the user
Deals 35 damage and applies the Unbalanced effect.
Landfill

6

Range :0
Area : 1 cell
Gets the Underground effect.
Cannot be used if the character has the Underground effect.
Emergence

3

Range : 0 ~ 50
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Deals 45 damage and loses the Underground effect.
Can only be used if the character has the Underground effect.
Underground
Effect
Target : Character
Duration: unlimited
The character goes off the map and becomes Immobile.
The Landfill skill is replaced by the Emergence skill.
HELGIA
CATEGORY
melee
special capacity
CHARACTERISTICS
power

2

vitality

150

mobility

5

skills

7

size

2

propulsion

0.5

SKILLS
Attack

3

Range : 2 ~ 2
Linear
Area : 3 cells
Requires line of sight
Reveals the user
Deals 50 damage.
Breath of life

6

Range : 0 ~ 5
Circular
Area : 19 cells
Does not require line of sight
Reveals the user
Heals for 70 health.
UNGO
CATEGORY
short range
CHARACTERISTICS
power

1

vitality

120

mobility

6

skills

5

size

1

propulsion

1.0

SKILLS
Bite

3

Range : 1 ~ 1
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 50 damage.
Energy shot

5

Range : 1 ~ 6
Circular
Area : 1 cell
Requires line of sight
Reveals the user
Deals 30 damage.
SUMMON: METEOR
CHARACTERISTICS
power

0

vitality

80

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Does not block lines of sight
Immobile
Passive character
Autre personnages
FLAG
CHARACTERISTICS
power

13

vitality

150

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
CRYSTAL
CHARACTERISTICS
power

1

vitality

200

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
SKILLS
Energy aura
Passive
Passive skill
Duration: unlimited
At the start of a player's turn, if at least one character of that player is within 1 space of the crystal then they will gain 2 victory points.
LARGE CRYSTAL
CHARACTERISTICS
power

1

vitality

400

mobility

0

skills

0

size

2

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
SKILLS
Energy aura
Passive
Passive skill
Duration: unlimited
At the start of a player's turn, if at least one character of that player is 2 cells away from the crystal then he will gain 2 victory points.
SHIELD GENERATOR
CHARACTERISTICS
power

0

vitality

200

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
SKILLS
Shield generation
Passive
Passive skill
Duration: unlimited
At the start of the assigned player's turn, Add the Skid Plate effect to adjacent cells.
Protection shield
Effect
Target : Cell
Duration: 1 round
Gives 50 shield points to the character on this cell at the end of the turn.
TREE
CHARACTERISTICS
power

0

vitality

30

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
LARGE TREE
CHARACTERISTICS
power

0

vitality

60

mobility

0

skills

0

size

2

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
ROCK
CHARACTERISTICS
power

0

vitality

80

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Does not block lines of sight
Passive character
Immobile
LARGE ROCK
CHARACTERISTICS
power

0

vitality

180

mobility

0

skills

0

size

2

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
OBSIDIAN WALL
CHARACTERISTICS
power

0

vitality

10000

mobility

0

skills

0

size

1

propulsion

0.0

SPECIAL CHARACTERISTICS
Always visible
Passive character
Immobile
Maps
A game of Lostria is combat on a medium sized game map allowing a much greater focus on strategy. There are currently three official maps in Lostria that set up different situations in order to vary the strategies that players should use.
Forest
This map is based on defense and objective destruction. Two flags are added to each team and the destruction of one of them earns 13 points for the opposing team. The map offers a rather open space towards the center with protected areas near the flags and areas filled with tall grass and trees on the sides for a covered detours.
Snowy plain
Here the objective is to take a position and hold it. Each controlled crystal is worth 2 victory points at the start of the turn.The player must therefore place characters near these crystals and try to stay there as long as possible while preventing the opponent from doing the same in order to receive d advantage of victory points. The map sets up 3 crystals, a small crystal near each side that is rather easy to access and easily defendable and a large crystal in the center and uncovered, making it difficult to conquer.
Desert
A much more technical map where the goal is to collect relics scattered around the field. Each relic collected allows you to gain 3 victory points but requires placing the characters in very specific positions. The player must therefore judge when it is good to make a detour to retrieve a relic without letting the opponent do what he wants.
Custom maps
In addition to the three official maps shown above, players can build their own custom maps. A map editor is available in Lostria and provides all the tools needed to quickly and efficiently build maps that can be selected in Custom Game mode.
Secondary features
Lostria is intended to be a rich and complete game offering the maximum possible for the enjoyment of the players. To achieve this, various secondary features have been added to the base project and more are yet to come.
Spectator mode
For the moment only available in personalized games, spectator mode allows you to join a game when it is created and to witness the clash between two players. A spectator is free to control the camera and can choose whether he sees the map from the point of view of one of the players of his choice or else have a full view of the map. The spectator sees the game in real time.
Map editor
The map editor makes it easy for players to create custom maps that they can play with their friends in custom matches.
Tools
Many tools are available to allow the user to efficiently and quickly build their personalized maps. Based on how drawing software works, the map editor offers layer management, various pencil sizes, symmetry options, an eraser, and a fill option. It is also possible to go back and forward in the list of modifications.
List of items
There are many things that can be used to build a map. Whether it is the boxes, the box effects, the elements of the scenery or the objectives and the deployment zones, the player can all control for the creation of his mao.
CELLS
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
WATER
EFFECTS
TALL GRASS
TALL GRASS
TALL GRASS
RELIC
CRYSTAL AURA
ITEMS
TREE
TREE
TREE
TREE
LARGE TREE
LARGE TREE
ROCK
ROCK
ROCK
LARGE ROCK
LARGE ROCK
OBSIDIAN WALL
SHIELD GENERATOR
FLAG
CRYSTAL
LARGE CRYSTAL
Settings
In order for the player to have the most enjoyable gaming experience possible, it is possible for him to configure various aspects of the game through the options. Whether it is the general options of the options on the automatism of the game mechanics or the list of shortcuts, many configurations are possible.
General options
In the general options, you would find the parameters related to the resolution, the full screen mode, the volume of the music and the sound effects as well as the choice of the language, the display of the FPS and the possibility of blocking the mouse in the game window.
Game options
In this section are options, such as the speed of movement and rotation of the camera, the rendering quality options and especially related to the operation of the game such as moving the actions to their maximum range, automatically selecting the next character when deploying, activate the selection by box only and many others.
List of shortcuts
In this last section is the list of game shortcuts that the player can configure as they please. Character selection, skill selection, camera control, end of turn, hide interface and more can be found here.
Summary of rules
A section summarizing all the rules of the game and how it works is accessible in the Lostria menu. This will not be presented in detail as it only repeats what you have already seen above and will be greatly improved in future updates.
Development version
The development version is downloadable and playable by everyone at the moment. However with the arrival of our Patreon page we will soon be limiting access to this version to make it a reward on Patreon. In the development version various test features are included such as the ability to unlock all characters or reset the user's account.
Finally
Here we are finally at the end! It was laborious and it may be that a few points are missing, but with this we have a solid starting point for the next patch notes which will be much lighter.