Patch Note: April 18, 2021

Start of VFX, illustration of Noria and various other improvements!
LOSTRIA
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PATCH NOTE
2 years ago
Update of April 18, 2021
Small update to set up the first part of the VFX as well as the improvement of the visual of the menus. We are also taking the opportunity to add a new illustration, improve ergonomics and correct various bugs.
New assets
Beginning of VFX
With this update, we're finally starting to work on Skill VFXs! This is the first part of the VFX which are still in testing and the results are rather conclusive. Improvement and continuation of VFX to come in the next updates!
Karl
Mana pistol
Jhon
Rapid shot
Sheris
Sniper
Sheris
Scan
Alog
Ultralaser
Sandra
Fire ball
Sandra
Fire area
Sandra
Summon
Misty
Tornado
Misty
Wind cutter
Misty
Summon
Tora
Thunderbolt
Tora
Electric orb
Talys
Ice Arrow
Talys
Blizzard
Noria: Temporary splash art
Here is the temporary illustration of Noria, an Epotykias masters shadow magic that she uses to hide the presence of her allies as well as attacking from any shadow within her reach.

Interface
Various improvements have been made with a view to improving the aesthetics and ergonomics of the interface while adding more information.
Menu structure
Background frames have been added in the different sections of the main menu to improve understanding and have better visual balance.




Map selection
The interface for selecting the game map in Training and Custom modes has been revised.

Custom lobby
The structure of the custom game screen has been completely revised. In addition, the player can now be able to navigate freely in the other menus without leaving a personalized game that he has joined. However, launching the map editor will leave the living room.

Character info
Added Propulsion Factor and Size Category values to character profile.

Blind mode
In blind mode, the buttons used to switch from the selection of faction, tactical asset or even the characters are blocked when the team is locked.
Bugfix